![]() XR: Changed: Make 2021.3 IUnityXRDisplay code-compatible with the newer v10 API (does not add v10 features unsupported features are ignored).AI: The instantiation of NavMeshes into the scene happens slightly faster.Universal RP: Objects are invisible in Scene view when using Wireframe Shading Mode ![]() Platform Audio: No audio output when playing audio Metal: App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app Input: High polling rate mice are causing performance issues (windows, editor) Input: Crash on InputDeviceIOCTL when closing Unity editor ![]() ![]() IL2CPP: Crash on Android when AndroidJavaProxy is calling from multiple threads IAP: The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener 3D Physics: Physics.ComputePenetration returns False when two colliders overlapĬulling: Changes to MeshRenderer.shadowCastingMode don't take effect immediately when being made in OnPreRender
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